Clear Sky messed this aspect up a bit adding team elements and active factions, thereby reducing the feeling one had of being a lone operative, which worked wonders for what is a survival-horror-fps. When exploring the zone, there was hardly any company. Shadow Of Chernobyl reinforced the feeling of being alone, and you interacted with people rarely, mostly only in camps and bases. After the first four hours of playing CoP, and having played both the previous games, I am impressed – CoP is one helluva game and it seamlessly integrates the best elements of its predecessors. The trilogy is complete – Clear Sky was a prequel to the first game and Call Of Pripyat is the sequel. Verdict S.T.A.L.K.E.R.: Call Of Pripyat detailed review Introduction
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